About

QuestPocket started as a shared chat between three friends who kept sending each other screenshots of weird little mobile games at midnight. At some point the notes got too long for a group chat, so we moved them here. Everything you read is written after we've actually finished a chunk of the game, not after a trailer.

We care most about two things: how a story pulls you forward, and whether the progression feels fair. A lot of mobile RPGs look great in the first hour and then quietly turn into a chore. We try to play long enough to tell the difference, which usually means a week or two per title.

Games end up in our catalogue when someone on the team genuinely wants to keep playing them. We don't chase release calendars or hype. If a game is clever but niche, it still gets a spot. If a huge title bored us, we say so plainly.

Nobody pays us to write nice things. We buy or download the games ourselves, and our opinions stay ours. If that ever changes, we'll label it clearly at the top of the page.

Mikael Rautio — Mikael has been playing handhelds since the bus rides of his school years and now leads the editorial team. He has a soft spot for turn-based combat and overlong side quests.